The
game is rounded out into a variety of different methods of play,
including the series signature gunplay, brawling, sneaking, puzzle
solving, leaping, swinging and scaling, each having received tweaks and
enhancements. The game does a good job at familiarizing the player with
all of these mechanics throughout the opening sequences, making it easy
to grasp for newcomers and experts alike.
Players are given the freedom to choose their approach to combat
encounters. Enemies can be taken head on, guns blazing with a variety of
weapons at the player’s disposal. Alternatively, players can choose to
eliminate infantry silently with the game’s refined stealth mechanics,
or even bypass confrontations entirely.
Ally AI is fantastic, taking out foes that are pinning Nate into cover
and assisting when the player is bound in an enemy’s hold. This can also
lead to awesome combo takedowns with your partner during melee
skirmishes.
Traversal is smoother and more precise now, as Drake will automatically
grasp handholds by outstretching his arm in the direction of choice,
rather than having to leap between every ledge.
The series staple set-piece moments make a return, such as a destructive
car chase through a seaside city or escaping and crumbling catacomb.
Though they are still exciting and impressive feats, there are strangely
no defining moments this time around like the train derailment from Uncharted 2 or the plane crash of Uncharted 3.
A few new features have been added to the mix too, most prominently the
inclusion of drive-able vehicles in large, expansive environments. Both
the available boats and 4×4 off-roaders feel smooth and control
excellently. The 4×4 in particular feels fitting of the series and is
equipped with a winch that proves useful for both traversal and puzzle
solving.
During these moments, players are given sizable regions to explore and
uncover enemy outposts to raid or old ruins to scour for hidden
collectibles, such as treasures or clues that Nate will jot down as a
journal entry.
Another addition is the grappling hook that allows Nate to effortlessly
swing across gaps at a whim, rappel down walls, and take out enemies
with a soaring punch from above. This new inclusion, like the vehicles
before, feels surprisingly great to control and like a natural
implementation for the franchise. It helps diversify the segments of
climbing and traversal, adding more routes and paths to level layouts.
Throughout the over 16-hour long campaign, players will take Drake
through a plethora of scenic locales. From the chilled coasts of
Scotland to the wild plains of Madagascar, as well as its tropical
shores, the settings are all as striking and detailed as the next. The
draw distance is absolutely incredible, creating spectacular vistas that
shine even from afar in open areas, while smaller regions and corridors
such as a creaking clock tower or fancy mansions receive equal
treatment and are densely packed with thoughtful detail.
Dust trickles down as rope rubs against rock faces, flames glow
gloriously in the darkness, and if Drake lands or rolls into a puddle he
is left proportionately muddy or wet. Tracks are left behind on every
surface that Nate treads over, carving trails after sliding down ridges
and leaving footsteps imprinted on dusty bookshelves. Even subtle sound
design elements like the squeaking of Nate’s hands while swinging on
metal bars just add to the authenticity of this world.
Overall, the presentation is absolutely stunning, and proves that
Naughty Dog hasn’t lost its touch since its transition from the old cell
processor. The game is so damn gorgeous that it even confidently
includes a Photo Mode that can be used to set up screenshots of the game
at any given moment during the action.
Along with the graphical overhaul, animation work has undergone great
improvement as well, with facial movements eliciting so much expression
during character interactions.
Equally impressive are the performances given by the all-star cast, who
bring the characters to life and shape them into people that we care
about and want to see reach the end of this adventure. In particular,
the banter among the cast during game-play make the small band of
thieves truly feel like a family. Even when somebody is interrupted by
actions within the game, afterwards the others will say, “Sorry, you
were saying?” and pick up the conversation right where they left off.
There are also a handful of contextual prompts to engage in optional
conversations with other characters. As the chitchat between these
personalities is a huge highlight for the game, it can be distressing to
miss any opportunities to listen in on the thoughts of Nate’s cohorts.
The transitions from cut-scene to gameplay is beyond seamless, but
rather symbiotic, really setting the game apart from traditional action
adventure titles and bringing its presentation closer to that of an
interactive drama, the likes of Heavy Rain or any of Telltale’s titles.
With a gripping story, plenty of hidden secrets and an array of fun
extras to unlock, such as a Cel-Shaded filter or Zero Gravity mode,
there are plenty of reasons to revisit the single-player story upon the
initial completion.